# Name: Gamepad
# Summary: A generic config in which buttons on the device map to keys of similar name and function.
# Metadata: (ignore below this, it's just the above info in metadata encoding)
#name=__5HAGEAbQBlAHAAYQBkAA
#summary=__5BACAAZwBlAG4AZQByAGkAYwAgAGMAbwBuAGYAaQBnACAAaQBuACAAdwBoAGkAYwBoACAAYgB1AHQAdABvAG4AcwAgAG8AbgAgAHQAaABlACAAZABlAHYAaQBjAGUAIABtAGEAcAAgAHQAbwAgAGsAZQB5AHMAIABvAGYAIABzAGkAbQBpAGwAYQByACAAbgBhAG0AZQAgAGEAbgBkACAAZgB1AG4AYwB0AGkAbwBuAC4A

Wiimote.Up				= KEY_UP
Wiimote.Left				= KEY_LEFT
Wiimote.Right				= KEY_RIGHT
Wiimote.Down				= KEY_DOWN
Wiimote.A				= KEY_A
Wiimote.B				= KEY_B
Wiimote.Minus				= KEY_MINUS
Wiimote.Home				= KEY_HOME
Wiimote.Plus				= KEY_PLUS
Wiimote.1				= KEY_1
Wiimote.2				= KEY_2

Plugin.nunchuk_stick2btn.Up		= KEY_UP
Plugin.nunchuk_stick2btn.Left		= KEY_LEFT
Plugin.nunchuk_stick2btn.Right		= KEY_RIGHT
Plugin.nunchuk_stick2btn.Down		= KEY_DOWN
Nunchuk.C				= KEY_C
Nunchuk.Z				= KEY_Z

Classic.Up				= KEY_UP
Classic.Left				= KEY_LEFT
Classic.Right				= KEY_RIGHT
Classic.Down				= KEY_DOWN
Classic.Minus				= KEY_MINUS
Classic.Plus				= KEY_PLUS
Classic.Home				= KEY_HOME
Classic.A				= KEY_A
Classic.B				= KEY_B
Classic.X				= KEY_X
Classic.Y				= KEY_Y
Classic.L				= KEY_L
Classic.R				= KEY_R
Classic.ZL				= KEY_V
Classic.ZR				= KEY_W
Plugin.classic_stick2btn.LStick_Up	= KEY_0
Plugin.classic_stick2btn.LStick_Left	= KEY_1
Plugin.classic_stick2btn.LStick_Right	= KEY_2
Plugin.classic_stick2btn.LStick_Down	= KEY_3
Plugin.classic_stick2btn.RStick_Up	= KEY_4
Plugin.classic_stick2btn.RStick_Left	= KEY_5
Plugin.classic_stick2btn.RStick_Right	= KEY_6
Plugin.classic_stick2btn.RStick_Down	= KEY_7
